Mac Tools 2.0 - Blender Utility Addon
$5+
$5+
https://schema.org/InStock
usd
Karollinemac | 3D Artist
CLEAR MESH:
- Clear Materials
- Clear Armature.
- Clear Mesh and Data Name.
- Clear Vertex Groups.
- Clear UV's.
- Clear Shape Keys.
- Adjust the Pivot to Bottom.
- Reset the Position.
- Apply All Transforms
FIX MESH:
- Remove Doubles.
- Reset Normals.
- Remove Sharp Edged.
- Clear Split Normals Data.
- Apply Auto Shade Smooth: 80.
APPLY MATERIAL:
- Creates a new material named exactly as the mesh and assign
SET UP TO EXPORT:
- Adjust the pivot to the bottom
- Reset Position.
- Apply All Transforms.
- Apply Modifiers
COPY MODIFIERS:
- Copy modifiers from one mesh to another.
- Works on multiple meshes.
- Remember to select the origin mesh last.
REMOVE MODIFIERS:
- Remove all modifiers.
- Works on multiple meshes.
APPLY MODIFIERS:
- Apply modifiers debug mode.
- Works with Shape Keys.
BATCH EXPORT:
- Export multiple meshes at the same time.
- Each mesh is exported in your own fbx and name.
- You can choose destination folder.
- Toggle: Apply all transforms before exporting optional.
- Toggle: Reset Position on export: the exported mesh receive reset in position, it means the mesh will be on X = 0, Y = 0, Z = 0 (it will not change the location of the objects in the blender file).
TRANSFER WEIGHTS:
- Select the origin first, destination last.
- Mapping: Nearest Face Interpolated.
- Ray Radius: 1.
- Source Layer: By Name.
ADD ARMATURE:
- Add the armature modifier and select the armature called "Armature" in your blender file.
- Make sure your armature is named properly.
SUFIX HP/LP:
- Define pairs based on pivot location.
- Determines the High Poly (hp) and Low Poly (lp) of each pair.
- Name based on the high poly mesh. It means you need to be sure the high poly mesh has the proper name.
Mac Tools 2.0 - Blender Utility Addon
Size
28.3 KB
Add to wishlist
Ratings
1
5
5 stars
100%
4 stars
0%
3 stars
0%
2 stars
0%
1 star
0%