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Mac Tools 2.0 - Blender Utility Addon

$5+
1 rating




CLEAR MESH:

  • Clear Materials
  • Clear Armature.
  • Clear Mesh and Data Name.
  • Clear Vertex Groups.
  • Clear UV's.
  • Clear Shape Keys.
  • Adjust the Pivot to Bottom.
  • Reset the Position.
  • Apply All Transforms


FIX MESH:

  • Remove Doubles.
  • Reset Normals.
  • Remove Sharp Edged.
  • Clear Split Normals Data.
  • Apply Auto Shade Smooth: 80.


APPLY MATERIAL:

  • Creates a new material named exactly as the mesh and assign


SET UP TO EXPORT:

  • Adjust the pivot to the bottom
  • Reset Position.
  • Apply All Transforms.
  • Apply Modifiers



COPY MODIFIERS:

  • Copy modifiers from one mesh to another.
  • Works on multiple meshes.
  • Remember to select the origin mesh last.


REMOVE MODIFIERS:

  • Remove all modifiers.
  • Works on multiple meshes.


APPLY MODIFIERS:

  • Apply modifiers debug mode.
  • Works with Shape Keys.


BATCH EXPORT:

  • Export multiple meshes at the same time.
  • Each mesh is exported in your own fbx and name.
  • You can choose destination folder.
  • Toggle: Apply all transforms before exporting optional.
  • Toggle: Reset Position on export: the exported mesh receive reset in position, it means the mesh will be on X = 0, Y = 0, Z = 0 (it will not change the location of the objects in the blender file).



TRANSFER WEIGHTS:

  • Select the origin first, destination last.
  • Mapping: Nearest Face Interpolated.
  • Ray Radius: 1.
  • Source Layer: By Name.

ADD ARMATURE:

  • Add the armature modifier and select the armature called "Armature" in your blender file.
  • Make sure your armature is named properly.


SUFIX HP/LP:

  • Define pairs based on pivot location.
  • Determines the High Poly (hp) and Low Poly (lp) of each pair.
  • Name based on the high poly mesh. It means you need to be sure the high poly mesh has the proper name.
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Mac Tools 2.0 - Blender Utility Addon

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$5+

Mac Tools 2.0 - Blender Utility Addon

1 rating
Add to cart